Comments (1)
I would like to switch to a universal binary at some point in the future, but it is not a priority currently. Shattered has library dependencies that use native code, many of which are still using intel binaries in their latest official release.
I appreciate that having the game run natively would be best, but Shattered is lightweight enough to have no noticeable performance impact when running via Rosetta 2. I also think requiring Rosetta 2 for Shattered is entirely reasonable at this point in time.
Lastly, while you're absolutely welcome to use the brew release, please do note that it is an unofficial release and is not maintained or supported by me.
from shattered-pixel-dungeon.
Related Issues (20)
- Pylon activates after killing DM-300? HOT 4
- v2.3.0, wear crown will not reserve harden on armor HOT 1
- Sleeping enemies can only be woken by proximity to their target, even if another ally is closer. HOT 2
- (v2.4.0-RC-2) Turns until hourglass charge use: -0 HOT 2
- alchemy book and number of liquid metal received HOT 1
- Crystal mimics are still too easy to detect, even with the tooth HOT 2
- Ascension slow effect does not trigger when that stage is reached HOT 2
- 2.4.0 android: can't cancel creating trinket HOT 3
- Has this sentence ever appeared in the game? HOT 4
- Visual glitch involving picking up items when the inventory is full HOT 1
- can't pick up gold this turn HOT 3
- weird wild cursor issue on 2.4.0 jar
- v2.4.1 "Avoidable" attacks are often unavoidable HOT 3
- can't swap with recently corrupted ally HOT 2
- Redundant door leading to the same area HOT 1
- Items get auto picked up when under the effects of a chilling trap, causing the hero to freeze HOT 1
- Feature request: dead zones around buttons on mobile HOT 3
- UI bug with Deathless Fury HOT 1
- Flurry of Blows doesn't increment combo HOT 2
- Brawler's stance visible on unidentified Ring of Force HOT 2
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from shattered-pixel-dungeon.