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uv-map export problems about yabee HOT 3 CLOSED

09th avatar 09th commented on September 2, 2024
uv-map export problems

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Comments (3)

09th avatar 09th commented on September 2, 2024

Hi
I pushed two fixes. Pls try it.

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derselbst avatar derselbst commented on September 2, 2024

ok, so far so good. blender 2.74 randomly crashes when exporting, although i didnt experienced any problems with 2.69. probably a blender issue.

However: try to export the castle. open it in pview. you should see its (nearly) black. why? the default uv-map of it is "CastleAtlas", since its default, no name is given in the egg file. yet its texture "CastleAtlas_lit.jpg" specifies it by name.

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09th avatar 09th commented on September 2, 2024

Ok. Another fix pushed.

Also, specular texture In this model is used by unusual way, which is not supported. If you whish to get more or less correct result, you should edit exported egg file:

  1. Replace envtype of the specular texture to GLOSS or MODULATE_GLOSS
  2. Add the alpha file entry for the specular texture: alpha-file { "./same/file/as/your/specular/texture.jpg" }
    in result you'll have something like
...

<Texture> Texture.007 {
  "./textures/CastleAtlas_spec2.jpg"
  <Scalar> alpha-file { "./textures/CastleAtlas_spec2.jpg" }
  <Scalar> envtype { GLOSS }
  <Scalar> minfilter { LINEAR_MIPMAP_LINEAR }
  <Scalar> magfilter { LINEAR_MIPMAP_LINEAR }
  <Scalar> wrap { REPEAT }
}

...

And keep in mind that GLOSS envtype requires autoshaders

As for crashes: seems that packed textures is too large to export automatically, try to disable "copy texture files" flag in the export options, and then unpack textures manually.

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