Comments (3)
Hi
I pushed two fixes. Pls try it.
from yabee.
ok, so far so good. blender 2.74 randomly crashes when exporting, although i didnt experienced any problems with 2.69. probably a blender issue.
However: try to export the castle. open it in pview. you should see its (nearly) black. why? the default uv-map of it is "CastleAtlas", since its default, no name is given in the egg file. yet its texture "CastleAtlas_lit.jpg" specifies it by name.
from yabee.
Ok. Another fix pushed.
Also, specular texture In this model is used by unusual way, which is not supported. If you whish to get more or less correct result, you should edit exported egg file:
- Replace envtype of the specular texture to GLOSS or MODULATE_GLOSS
- Add the alpha file entry for the specular texture: alpha-file { "./same/file/as/your/specular/texture.jpg" }
in result you'll have something like
...
<Texture> Texture.007 {
"./textures/CastleAtlas_spec2.jpg"
<Scalar> alpha-file { "./textures/CastleAtlas_spec2.jpg" }
<Scalar> envtype { GLOSS }
<Scalar> minfilter { LINEAR_MIPMAP_LINEAR }
<Scalar> magfilter { LINEAR_MIPMAP_LINEAR }
<Scalar> wrap { REPEAT }
}
...
And keep in mind that GLOSS envtype requires autoshaders
As for crashes: seems that packed textures is too large to export automatically, try to disable "copy texture files" flag in the export options, and then unpack textures manually.
from yabee.
Related Issues (20)
- Import an animation from blender 2.74 deforms the model HOT 2
- Export results in traceback/error (revision 4493206b987e3813862c924aab339e4a67e232d7) HOT 3
- No LICENSE file HOT 2
- YABEE does not export scale animations on Blender 2.76 HOT 3
- Does not work with blender 2.78 HOT 2
- Cannot bake textures with .egg exporter
- All textures are referenced with absolute(!) paths HOT 2
- Suggestion: An option to only export the model using only the Textures from the Materials.
- shapekey
- NoneType exception during egg writing HOT 2
- Feature suggestion: Support for the "occluder" and "portal" tags HOT 1
- Feature suggestion: Alpha-values in vertex-colours, and additional vertex layers HOT 1
- Feature suggestion: Exporting vertex colours if no material is present HOT 1
- Needs updating to work in Blender 2.8 HOT 6
- alpha in vertex color is in vtx_ref HOT 1
- Support creating tags from custom properties HOT 1
- Change documentation format HOT 1
- question (not a bug)
- "Face textures" option doesn't work as intended HOT 4
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from yabee.