Comments (5)
Hey @jiamingfeng, I don't know about auto-completion, but in terms of docs, I believe you can find most of the things you want in the following files:
README
PythonConsole
sequencer_API
uObject_API
Hope that helps 😄
from unrealenginepython.
Even this file would be helpful https://github.com/20tab/UnrealEnginePython/blob/master/Source/UnrealEnginePython/Private/UEPyModule.cpp#L87
Take in account that those are the python-specific functions. The reflection-based functions are the same of the Blueprint api.
from unrealenginepython.
Thanks for the reply @sinokgr @rdeioris .
I guess the python console is still a bit hard to use and I was getting a bit frustrated.
Is the ue.exec("file.py") the best way to test my own script?
from unrealenginepython.
@jiamingfeng, personally, if I want to test something, what I do is I import in console the module like "import file" and then run my defs from "file.my_def()". If I change anything I do "reload(file)" and run the def again.
from unrealenginepython.
@jiamingfeng you can map python script to menus (#29 (comment)) but yes, the console currently sucks. Next step will be adding history support and the printing of the last evaluated statement (like the standard python interactive console)
from unrealenginepython.
Related Issues (20)
- upgrade python console to IPython or other alternatives?
- Error with module h5py
- 4.26.2 Python 3.7 Crash When call bind_event in uep HOT 2
- How to add force to pyactor HOT 1
- keyboard input HOT 2
- Where are the python modules? HOT 1
- Build Failed: Cannot open include file 'UEPyModule.h'
- seems not work at 4.27?
- How can I redirect a python class so that the engine can recognize him?(请问如何重定向一个python类,然后引擎能够识别他?)
- Spawn a pyactor in begin_play doesn't works fine.
- First demo in docs/Http_API.md cause the editor crashed in 4.27.2
- Great content! It might be possible to create an updated version (ue5) HOT 1
- How to call Python automation code from a UI button? HOT 4
- How do I get text from a UEditableTextBox?
- How to run a simple python function, with inputs & outputs, from blueprints? HOT 5
- I am using multithreading to Spawn a Blueprint Actor and Unreal Engine is crashing suddenly when the spawn function gets called.
- consider archiving the repo in github
- how can I change my python env in my own source(python3.8),rather then the give source(python3.6 in UnrealEnginePython/)
- a
- Issues about the HouseKeeper
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from unrealenginepython.