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rdeioris avatar rdeioris commented on July 3, 2024 1

still not, we will do the first official merge during the week-end. Currently only python3 is officially supported

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rdeioris avatar rdeioris commented on July 3, 2024

Not too much, but the ubiquitous usage of unicode in ue4 makes python3 a better choice. I will try to put down something after the gamescom to check for the effort of supporting python 2.7

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tonybarbieri avatar tonybarbieri commented on July 3, 2024

I have gotten python 2.7 working with some changes (it wasn't bad). The biggest difference is I had a hard time getting the distributed zip file working correctly. I will hopefully be able to push up my changes soon for discussion.

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rdeioris avatar rdeioris commented on July 3, 2024

great, i will wait for it

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LarsGroh avatar LarsGroh commented on July 3, 2024

Hi,
as I don't understand the details of the implementation notes for the 2.7 support - is it save to use 2.7 instead of 3.5 with the latest commit on master?

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LarsGroh avatar LarsGroh commented on July 3, 2024

Thanks for the reply - we will start with 3.5 and eventually switch to 2.7 as soon as the support is up and running as this would give us more compatibility with existing code bases!

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osstony avatar osstony commented on July 3, 2024

@LarsGroh please note that you will need to use a python2.7 that has been compiled using Visual Studio 2015. You can find already built binaries here: http://p-nand-q.com/python/building-python-27-with-visual_studio.html

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rdeioris avatar rdeioris commented on July 3, 2024

Python 2 support is now official

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