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Comments (3)

rdeioris avatar rdeioris commented on July 22, 2024

can you try building it with unreal 4.13 instead of 4.12 ?

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emin63 avatar emin63 commented on July 22, 2024

Upgrading to 4.13 fixed the compile issue. Things compile and link correctly now. Thanks!

A few more minor comments follow in case they help you or other users of this awesome package.

  1. When I first got things to compile & link and started my UE4 project I got an error about the ue_site python module not being found.
  2. I created ue_site.py inside Content/Scripts/ and this silenced the error but things were not quite working correctly. That is, I could not get the funnygameclasses example in your README to work. I closed UE4, added a few debug statements to your C++ code, did "Rebuild Solution", and restarted my UE4 project and everything worked. Probably I needed to create the ue_site.py python module inside Content/Scripts before starting UE4.
  3. I was still getting the warning (LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../../../../Users/Emin/Documents/Unreal Projects/GPMProto/Plugins/UnrealEnginePython/Content/. Error: The system cannot find the file specified. (0x00000002) ) which I was able to fix by adding an empty Content directory inside /Plugins/UnrealEnginePython. Am I supposed to put something in /Plugins/UnrealEnginePython/Content?
  4. I got all this working using Anaconda with Python 3.5.1 as I use that for other things on my system. Nice that everything works fine with that too.

To summarize: awesome project. I can't tell you how excited I am to be able to use so much UE4 functionality via Python. You may want to update the README at https://github.com/20tab/UnrealEnginePython to mention to use 4.13 not 4.12.5 and to create the ue_site.py and empty Content directory before trying to use the plugin.

Thanks,
-Emin

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rdeioris avatar rdeioris commented on July 22, 2024

Hi, the latest commit fixed 4.12 support

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