Comments (10)
Disable threading support, it currently introduces lot of implications when the call stack is pretty complex
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Hmm, I'll see if I can work around this somehow... Unfortunately I need threading support for a framework I'm running alongside UEPython.
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For my purposes, this solution seems to work for now:
https://github.com/Pepin-/UnrealEnginePython/commit/c97d57b3ba8ecebf9f64ace76813ebc075bea0dd
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i think it is the only viable appeoach. i will refactor it a bit and i will merge. thanks
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Can you try if the latest code fixes the issue ?
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Hi, I tried with your changes instead and they seem to crash the editor on my end...
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Are you using python2 or 3 ?
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python3
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Please, try again with latest code, i have made the gil scope struct smarter
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Sorry for the delay. This new change seems to work!
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Related Issues (20)
- Mac Binaries?
- upgrade python console to IPython or other alternatives?
- Error with module h5py
- 4.26.2 Python 3.7 Crash When call bind_event in uep HOT 2
- How to add force to pyactor HOT 1
- keyboard input HOT 2
- Where are the python modules? HOT 1
- Build Failed: Cannot open include file 'UEPyModule.h'
- seems not work at 4.27?
- How can I redirect a python class so that the engine can recognize him?(请问如何重定向一个python类,然后引擎能够识别他?)
- Spawn a pyactor in begin_play doesn't works fine.
- First demo in docs/Http_API.md cause the editor crashed in 4.27.2
- Great content! It might be possible to create an updated version (ue5) HOT 1
- How to call Python automation code from a UI button? HOT 4
- How do I get text from a UEditableTextBox?
- How to run a simple python function, with inputs & outputs, from blueprints? HOT 5
- I am using multithreading to Spawn a Blueprint Actor and Unreal Engine is crashing suddenly when the spawn function gets called.
- consider archiving the repo in github
- how can I change my python env in my own source(python3.8),rather then the give source(python3.6 in UnrealEnginePython/)
- a
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