Comments (3)
It looks like this part of the unreal api is more complex than the others. i will check if i can track it down. thanks for reporting
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Any news on this one?
from unrealenginepython.
Structs support has fixed it (note the clone() usage as structs are passed by value)
source_model = mesh.SourceModels[0].clone()
build_settings = mesh.SourceModels[0].BuildSettings.clone()
build_settings.bUseFullPrecisionUVs=True
# reassign build settings
source_model.BuildSettings = build_settings
# apply back
mesh.SourceModels = [source_model]
from unrealenginepython.
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- a
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