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2724170230's Projects

3d-babel icon 3d-babel

3D environment (videogame) of the Library of Babel (https://libraryofbabel.info/) in Unity

animegan icon animegan

A simple PyTorch Implementation of Generative Adversarial Networks, focusing on anime face drawing.

click_that_hood icon click_that_hood

A game where users must identify a city's neighborhoods as fast as possible

clmr icon clmr

Official PyTorch implementation of Contrastive Learning of Musical Representations

enki- icon enki-

We at Enki connect disaster-stricken people to organizations and individuals who are willing to help. We make sure that nobody’s plea for help goes unnoticed, using technology to bring the world a little closer and make humans slightly more humane.

enki-hacks4humanity icon enki-hacks4humanity

We at Enki connect disaster-stricken people to organizations and individuals who are willing to help. We make sure that nobody’s plea for help goes unnoticed, using technology to bring the world a little closer and make humans slightly more humane.

eye-blink-detection icon eye-blink-detection

Detect eye blinks based on eye aspect ratio (EAR) introduced by Soukupová and Čech in their 2016 paper, Real-Time Eye Blink Detection Using Facial Landmarks.

fatigue-detection icon fatigue-detection

Eye state classification using OpenCV and DLib to estimate Percentage Eye Closure (PERCLOS) and alert a drowsy person (such as a driver).

gazeml icon gazeml

Gaze Estimation using Deep Learning, a Tensorflow-based framework.

gazetracking icon gazetracking

👀 Eye Tracking library easily implementable to your projects

mtcnn icon mtcnn

MTCNN face detection implementation for TensorFlow, as a PIP package.

optimization-model-for-emergency-shelter-location-selection icon optimization-model-for-emergency-shelter-location-selection

We used Tableau to construct the frequency maps of various natural disasters across all counties in US since 1954 based on the FEMA dataset. We constructed the SVI *Population map graph by multiplying the E_TOPTOP((Population estimate) and F_TOTAL (Sum of flags for the four SVI themes). We allow users to input the counties affected by a real-world disaster and assign each county with a weight according to its SVI * Population value (greater the population or/and SVI index, greater the weight). We employed RANSAC linearization model to calculate the optimized location of shelter that to the greatest extent help the people in need. This location is transferred to the disaster-frequency map to inform the users the safety of the location in the face of a particular disaster. We allow users themselves to determine the balance between the location that help most people in need and the location that is the relatively safe in a particular disaster.

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