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hard-time's Issues

Travel

Allow user to buy a plane, that gives them access to "the skies", which is an ascii map where users can click on places around the globe and travel there. Traveling to a new place makes different maps available in "the streets"

Game Phase: Streets

  • #7
  • Transition from Jail -> Streets
  • Transition from Streets -> Jail when cops capture you
  • Powerup collection
  • Parameterize difficulty: Cop Speed, AI variability, etc.

Create Map Pool

To get us up and running it might be better to create a couple of pre-made maps rather than generating them, so I suggest we create 1-5 maps and save them into the project statically:

Map Editor Tool

Game Phase: Escape Jail

Implement initial version of Escape Jail. Possibly integrate the end-2-end flow using the first minigame, adding more minigames later.

I think focusing on just adding the first minigame will let us get to the "entire gameloop" sooner which will let us get a better feel for how the entire game plays.

Create SFXs

  • game started
  • escape requirement overall task successful
  • escape requirement overall task failed
  • escape requirement single attempt successful
  • escape requirement single attempt failed
  • escape successful
  • car purchased
  • game saved
  • game imported
  • game reset
  • game exported
  • danker car purchased
  • dankest car purchased
  • spaceship purchased
  • title loop
  • cheat code activated

Create issues for missing features.

  • create issues for current TODO of features so that we can assign people and keep track of our progress. Some kind of rough outline of what we are working towards might also be beneficial.

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