Comments (3)
in the case of textures loaded in this way, the img
element with the src
and id
attributes is added dynamically to the a-assets
DOM element. When saving to JSON, only the id
value is saved in material component. Then after loading the JSON file, there is no img
with this id
in a-assets
, so the texture is not loaded.
A possible solution here is to store the src
attribute instead of the id
for the material texture in case the texture is loaded this way.
All that remains is to learn how to determine that a texture is loaded from external sources. This can be a check if the texture's src
does not contain assets.3dstreet.app
.
Another question - is it safe to use assets.3dstreet.app
to check the source of assets? I think it's better to store the current assets URL address in one of the a-assets
element attribute. Then it will be more reliable
from 3dstreet.
Related Issues (20)
- feature request: street art, chalk drawings
- feature request: bike friendly speed humps for residential streets
- [epic] critical creator usability - v2
- show text notifications in VR with notify component if in immersive mode
- Improve scene performance HOT 2
- - regression: center shared turn lane, inconsistent scaling of dashed lines
- global animation toggle (support animation) HOT 2
- discussion ticket - hatching texture regression HOT 4
- add animated characters, remove static characters HOT 1
- can't change the parameters of the street component for a scene loaded from JSON
- starter doc for integration with other systems HOT 1
- Add new segment type "drainage-channel"
- don't load unsupported segment type HOT 1
- specify a URL to load scene from json file (v1) HOT 1
- research ticket - convert street segment to custom UVs for gltf export HOT 2
- saving a scene with ocean results in error when re-opening HOT 2
- do a versioned release of 3dstreet core to be 0.4.6 HOT 1
- tram and bus stop are too large HOT 5
- research ticket: display google maps 3d tiles in 3DStreet HOT 5
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from 3dstreet.