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Invasion Altar System
General idea: invasions on dfi should not be random and it does no one any good to run an invasion at a time when people are not on to work it. To address these issues dfi will host a unique invasion system requiring players to sacrifice unique items ,dropped by monsters of a related type, to an invasion altar. Once a predetermined number of sacrifices are added to the altar it will trigger an invasion of monsters for players to kill for various rewards.
Altar Locations: Major Towns and themed open-world areas like orc fort
Altar Progression:
Lvl 1: Once players have sacrificed 100 items to a dormant altar the altar will awaken in its first stage. (fledgling alter) At this stage, a number of monsters will be summoned for an invasion. The monsters will be low-level monsters and rewards will not be issued for killing monsters of this level. However, each monster will have a sacrificial item on its corpse that can be used to progress the alter.
Lvl 2: Once players have sacrificed 200 items to the level 1 (fledgling alter) the alter will change to a level 2 alter ( developing alter). At this point a combination of low level and mid-level monsters will spawn as players kill the invaders they continue to collect sacrificial items and they will check corpses for loot of a semi-rare nature (+1 skill item, possible wands, or magic jewelry)
Lvl 3: Once players have sacrificed 350 sacrificial items to the level 2 (developing alter) the alter is replaced with a lvl 3 (Mature Alter). At this point, monsters will attack the area that are truly difficult in nature. Group participation will be needed for players to work the invasion / survive. After the invasion monsters are killed an invasion boss will spawn (raid boss level monster) Rewards at this level will include rare drops, unique weapons, and skill scrolls.
Lvl 4: Once players have sacrificed 500 sacrificial items to the mature altar (lvl 3) a level 4 alter (Alter of FURY) and monsters will attack the area. At this time multiple bosses or champions will attack the area and drop rewards accordingly. As the last boss/champ dies the shrine will explode and a server message will notify everyone that a unique boss will spawn. This boss will require multiple groups of people in order to be killed. The boss will use unique attacks that will promote server-wide cooperation (aoe attacks, trapping players, eating pets randomly to heal it's self (limited times). When this boss is slain unique rewards will be offered. (reward ideas include things that would support large group play, galleon, group gate feature/item for guilds, guild buffs, etc)
Alter Decay: if the summoned invasion is not repelled in 3 hours the invasion ends and the alter decays to the previous level.
Champ Decay: If the champion/boss spawned at the end of an invasion is not killed within 2 hours the champ and alter will decay to the previous level
Double Decay: If an invasion higher than level 3 fails to be completed twice the alter decays back to inactive and will require sacrifices to reach the fledgling level again.
Alter Themes: Orc, Ogre, Tribal, undead, Dragon
Alter Locations, Yew orc fort, Skara city, Triassic swamp, Brit graveyard, Bucks Den city
from defianceuor.
Related Issues (20)
- Meditation failure HOT 6
- Energy Vortex HOT 1
- Mobs bugs HOT 5
- Terathan Spawn HOT 2
- fire elementals revealing HOT 10
- meditation bug
- Incorrect starting skill numbers (bald reported) HOT 5
- New Player ticket new player reward. HOT 4
- BoD HOT 1
- bola balls
- pet token HOT 4
- Player Vendors HOT 6
- Missing npc spawns in major towns HOT 4
- Teleporter not working in Jhelom HOT 2
- Dennys Thieves guild
- Remove trap skill HOT 1
- Time played HOT 1
- Remove unwanted animals/mobs
- Spawn solen hive HOT 3
- Guild stone disappeared HOT 4
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from defianceuor.