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4ian avatar 4ian commented on April 28, 2024 1

Thanks for the links! We would need an implementation that works at least with Pixi.js and which is efficient for large maps (including rendering and collisions). This is the tricky part :)

I've added a card there: https://trello.com/c/vJacNvXq/65-support-for-tilemaps-objects-gdevelop-5-html5-games

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blurymind avatar blurymind commented on April 28, 2024

The tilemap object is non-existent in gdevelop5.
Perhaps we should think about porting it over or coming up with another one?

Mozilla devs have shared a great example
https://developer.mozilla.org/en-US/docs/Games/Techniques/Tilemaps
https://github.com/mozdevs/gamedev-js-tiles

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blurymind avatar blurymind commented on April 28, 2024

@4ian thank you! :D

It would be cool if we could add support to use tiled files. There is an implementation of that here
https://github.com/riebel/pixi-tiledmap

Btw I opened a new issue here on this
#503

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4ian avatar 4ian commented on April 28, 2024

Hey 👋 I've put this issue on the roadmap (so that anyone can vote for it!) there: https://trello.com/c/vJacNvXq/65-support-for-tilemaps-objects-tilesets-and-tiled-files-gdevelop-5-html5-games

I'm closing this issue as open issues on Github is now be dedicated to bugs only :) (But it's still possible to continue the discussion on this issue even if it's closed)

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