Comments (3)
Ladders are now implemented as a subclass of Sprite.
Two constructors:
public Ladder(float x, float y, Texture t, String playerName)
public Ladder(float x, float y, Texture t, String playerName, String platformName)
playerName - The name of the player/character in the scene
platformName - Optional. The name of the platform in the scene that the player would be crossing through
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I think I got Level 6 implemented how you wanted it.... let me know
Status panel is implemented on level 4
The puzzle is going to be a bit tricky.. I think we should keep it short ( like 3 or 4 parts that you can rotate )
We may need to end up drawing the pieces manually, but we should probably keep it simple, like only two positions for each part.
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I will redo the puzzles with less pieces and put them into their own packages in the project 3rd block.
Sent from my iPhone
On Feb 6, 2013, at 9:00 AM, Andrew [email protected] wrote:
I think I got Level 6 implemented how you wanted it.... let me know
Status panel is implemented on level 4The puzzle is going to be a bit tricky.. I think we should keep it short ( like 3 or 4 parts that you can rotate )
We may need to end up drawing the pieces manually, but we should probably keep it simple, like only two positions for each part.—
Reply to this email directly or view it on GitHub.
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