- β Fix audio crackling issues due to incorrect WASAPI buffer size, a major bug fix and a highlighted change of Godot 4.1.4, 4.2.2 and 4.3.
- Fix Set Animation Save Paths breaking on Windows, a high priority bug fix.
- Fix FileSystemDock behavior when dropping an item in the current folder
- Creating and releasing my dream video game.
- Improving as a programmer. Always, always, always. Never stop learning.
- Spending more time contributing to Godot, and helping newer users get started with the engine.
- Collaborating with more people, on more projects!
My name's Alex. I'm a self-taught Programmer and Game Developper.
I'm a fluent πΊπΈ english, π―π΅ japanese, and π«π· french speaker.
- Got started in my early teens with ActionScript 2.0, for Macromedia Flash MX 2004.
- Soon got into HTML/CSS, PHP and SQL and started building websites from scratch.
- Learned the basics of C and C++, some Object-Oriented Programming concepts, and dabbled in GNU/Linux.
- As I got busier with high school, I spent less and less time on coding.
- Aimlessly became a CS major. Bored out of my mind, I dropped out after completing year one and acquiring the only ECTS credits I'll ever have to my name.
It's only years after dropping out, by spending time on various passion projects, that my interest for programming was reignited.
- Finally taught myself Python and Javascript.
- Took a deep dive and learned Data Structures and Algorithms.
- Taught myself C# with a childlike curiosity and acquired a deep appreciation for the OOP paradigm.
- Got into Game Development, initially using Unity3D, before switching over to Godot.
- Started contributing to Godot Engine.