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Hi there 👋

I'm an Australian software developer who spends far too much time experimenting to find ways to work smarter and faster with more reliable outcomes.

Pet Projects

  • Theory Test Framework

    I have grand plans here to significantly reduce the amount of code typically required to sufficiently unit test a project.

And others which are still at the ideation stage.

Jordan's Projects

bazel icon bazel

a fast, scalable, multi-language and extensible build system

browser-compat-data icon browser-compat-data

This repository contains compatibility data for Web technologies as displayed on MDN

btb-php icon btb-php

A back-to-basics PHP boilerplate. Framework level logic provided by Slim PHP. WIP but progressed enough to be used in projects should the need arise.

build-scripts-web icon build-scripts-web

An opinionated set of build scripts created to decrease maintenance burden and project boilerplate.

darkthemeiosbug icon darkthemeiosbug

Issue reproduction for Xamarin Forms bug. https://github.com/xamarin/Xamarin.Forms/issues/12406

destinywikia-awbscripts icon destinywikia-awbscripts

A collection of C# scripts used in AutoWikiBrowser that have previously helped out with bot tasks at Destiny Wikia.

embeddinator-4000 icon embeddinator-4000

Tools to turn .NET libraries into native libraries that can be consumed on Android, iOS, Mac, Linux and other platforms.

erase-ts-types icon erase-ts-types

A simple SWC-powered compiler for erasing TypeScript type annotations from source.

eslint-config icon eslint-config

Eslint configuration for JavaScript. Very opinionated. ES6+.

firestarter icon firestarter

The bag-of-scripts I use to get my devices close to my standard dev environment following a reimage.

hostile icon hostile

Simple, programmatic `/etc/hosts` manipulation (in node.js)

lando icon lando

A local development and DevOps tool for all your projects that is fast, easy, powerful and liberating

maya-plugin-adapter icon maya-plugin-adapter

A Maya plugin that acts as an interop for seperate executables, allowing virtually any language to be used for Maya plugin development.

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