Name: Jacob Bingham
Type: User
Company: @The-Order-of-the-Simulation
Bio: I want to become a computational astrophysicist! I love low-level programming in C/C++, GLSL, and WGSL.
Twitter: Zi7ar21
Location: United States of America
Blog: https://sites.google.com/view/jacob-bingham
Jacob Bingham's Projects
Two-dimensional, realtime, interactive simulation of earth's troposphere.
A curated list of awesome astrophysical simulation codes
A simple Buddhabrot renderer written in C++11.
Path Tracer written in C. Made mostly for fun.
A graphical user interface to monitor the GNSS-SDR status in real time
Scripts for generating graphs from traceroute outputs
Rendering engine written in C
Subject to change as I learn more about Nix
A modified version of Open Camera made for the Samsung Galaxy A71 5G (a71xq).
A modified version of Open Camera made for the Essential PH-1 (Mata) that supports the monochrome camera.
The Order of the Simulation community path tracer.
A basic Ray-Marcher written in GLSL.
Fork of a powerful open source administration server tool in Python for Windows and Linux
This is my first machine learning project and uses my own Neural Network / Genetic Algorithm Abomination. It converts an RGB to a Hue. This is not meant for actual use, but rather for teaching myself the basics of Machine Learning and to help other beginners by giving them an example.
Open-source SPH and N-body code written in C/C++
Tensor library with bottom-up kernel fusion
Android/Linux `/sys/class/thermal` sysfs sensor data logger, written in C/C++.
Additional rendering tools for Fragmentarium, with examples.
Path tracing in GLSL using WebGL
A project made with pure WebGL.
Shaders for Minecraft Java Edition (OptiFine)