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a327ex avatar a327ex commented on August 25, 2024 2

I fixed this. You don't need to put world:update before calling any windfield functions anymore.

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flamendless avatar flamendless commented on August 25, 2024 1

Put world: update first before using any windfield function

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flamendless avatar flamendless commented on August 25, 2024

This is also a problem i encounter

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flamendless avatar flamendless commented on August 25, 2024

Was the documentation also changed?

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a327ex avatar a327ex commented on August 25, 2024

There's no need to change the documentation since you don't need to do anything differently. You can call world:update before or after other windfield calls now.

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flamendless avatar flamendless commented on August 25, 2024

Okay, also, when I call world update in two objects that are processed at the same time, the physics is doubled. Ex:
World update in player and world update in enemy

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a327ex avatar a327ex commented on August 25, 2024

You should call world:update once per frame. You shouldn't call it once per entity.

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