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aardappel avatar aardappel commented on July 21, 2024

Already in the older versions, the way "printing" works in wxWidgets is some weird system that does not seem to work the same way as screen rendering. My guess is that they made changes to this system in recent versions. I already didn't understand how the old versions work, so I don't think I know why the new ones are different.

Rather than using printing functionality, I'd use the export image (or screenshot) functionality, as at least it will look like on screen.

from treesheets.

Ghost-Girls avatar Ghost-Girls commented on July 21, 2024

Already in the older versions, the way "printing" works in wxWidgets is some weird system that does not seem to work the same way as screen rendering. My guess is that they made changes to this system in recent versions. I already didn't understand how the old versions work, so I don't think I know why the new ones are different.

Rather than using printing functionality, I'd use the export image (or screenshot) functionality, as at least it will look like on screen.

In my opinion, editing and exporting are two systems, but they should have a place to configure.
So when the export is turned on the left side and the top alignment, and the export must have a preview, so the two things should use the same parameters used in the export.

In theory, it should be possible to modify the parameters, but I don't know where the code is for this part, and I'm willing to take the time to try.

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Ghost-Girls avatar Ghost-Girls commented on July 21, 2024
    if (k == A_EXPIMAGE) 
    {
        wxBitmap bm = GetBitmap();
        Refresh();
        if (!bm.SaveFile(fn, wxBITMAP_TYPE_PNG)) return _(L"Error writing PNG file!");
    }

seems like it just get bitmap from wxWidgets, I need to build it in the VS2022 to modify.

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aardappel avatar aardappel commented on July 21, 2024

The print code we have no control over, that is all done automatically by wxWidgets.

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