Comments (4)
7) I think it's good idea to make option for prefer using textures to tiles.
Ultima was made in 96 years and using 3d was hard, so using tiles was goog
solution. But nowdayes difference in rending tiles and textures is
discomfortable
Original comment by [email protected]
on 17 Aug 2012 at 10:54
from fluorescence.
8) Just after login and entering to world, I see no roofs, like I'm standing
under roof. Steping to a side cause client to redraw scene correct, but it's
also small bug +)
Original comment by [email protected]
on 17 Aug 2012 at 10:56
from fluorescence.
1) All the time? Or just sometimes after the login? Do you have a default body
ID?
2) Could you define "invisible" in more detail? Should they appear grey, not be
displayed at all, have some other special null-anim, ...?
3) That is probably related to the direction. Will check
4) Yes, that is very annoying at the moment. One of the next things on my TODO
list
5) Zoom is only experimentally. The problem is related to texture bleeding, but
has only very low priority for now.
6) Is this on the OSI map? If yes, could you please post the coordinates, so I
can reproduce the bug?
7) This might cause problems, as there are some tiles for which no texture
exists. At the moment, I am aiming at rendering the world more closely to OSI.
But I agree, there should be a way to prefer textures
8) Will be fixed
Thanks for the comprehensive report!
Original comment by [email protected]
on 18 Aug 2012 at 6:04
from fluorescence.
1) Yes all time. it's difficuclt to say, I have no default body ID but defaul
link 400- 404 is set to my animation 1000-1003 (osi client shows it correct).
2)they must apear grey for staff and invisible for players.
6) no it's not osi map but the client shows just same as centred.
7) as i say it will be good toi make this customisibe - all who want can switch
this off. offcourse if thereis no texture client must have try to render land
tile.
Original comment by [email protected]
on 18 Aug 2012 at 7:11
from fluorescence.
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from fluorescence.