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acdvorak avatar acdvorak commented on June 15, 2024

It will only work if both ends are using the exact same assemblies, including the Named Pipe Wrapper library and whichever assemblies contain the custom data types you're sending over the pipe.

The reason you're unable to connect to the third party server is that the NPW client initiates a handshake before it sends any data, and then patiently waits for an acknowledgement to come back from the server. AFAIK there's no "standard" communication protocol for named pipes (which is why I wrote this library and implemented my own), so the third party server has no way of knowing what the bytes it's receiving from the NPW client actually mean; they're just a bunch of gibberish as far as it's concerned.

Unfortunately you'll probably need to write your own client using the standard .NET NamedPipeClientStream class and implement whatever protocol the third party server is using.

from named-pipe-wrapper.

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