Comments (2)
Pharmacokinetics seems like it would be a first in the industry in general, I dont think any other mod or game has or has aimed to simulate pharmaceutical substances before.
Looking torwards more updates on this!
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Technically, ACE3 already does simulate drug effects as a function of time, but rather than a linear combination of exponentials it uses a parabola for the increase and then switches to a line for the decay and the drug effects have a linear response.
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Related Issues (17)
- No differentiation in trench disassambling time HOT 1
- User-facing settings framework HOT 2
- Medical - Known Bugs HOT 3
- Known issues as of ACE Anvil 1.1.2
- Backblast doesn't inflict damage when players are too close to the source
- Chopping - Save files get spammed with 100s of duplicate deleted positions
- Setting `m_bSecondChanceOnHeadEnabled` to `true` doesn't work. HOT 1
- Medical - Reorganize script folder structure by feature
- Carrying - Stuck in carrying when attempting to carry a ragdolling target
- Chopping - Memory related crashes
- Medical - Bandages can sometimes not be applied, even though the patient is still bleeding HOT 3
- Medical - `item` in `ApplyEffect` requires a check for `null` HOT 1
- Medical - Add setting to disable second chance for collision damage
- Trenches - Add setting to disable shovel building mode
- Add tactical ladder
- Medical - Medical kit sometimes doesn't heal
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