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Data architecture about an-en-tags HOT 4 CLOSED

aceship avatar aceship commented on August 19, 2024
Data architecture

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Comments (4)

Aceship avatar Aceship commented on August 19, 2024

tbh i used 3 different data (probably more cause i didnt really tidying it up)

currently the usage is like this (but not all) :

  • first is the main language for all the content (like cn region data for character detail)
  • second is using the en language for the translation (for chara voiceline and story, skill and talent isnt using this one)
  • then use community translated data (also for cn region, since no official english translation yet)

mostly its used like that because im not used with internationalization

much more problem is the way i automatically translate the story chara top part, especially when there's no translation yet, but i guess it could be used with other language with a few tweaks

basically im using all the game data as both region and translation when needed

and tl- for missing one (except skill and talent and base , because official en translation have kinda inconsistent translation)

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arthus-leroy avatar arthus-leroy commented on August 19, 2024

Wouldn't it be better to reorganize data to take care of both region and language ? Do we care about CN server, or is the region currently useless/unused/unusable ?

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Aceship avatar Aceship commented on August 19, 2024

well if possible to be used on other language too, but tbh most chara detail stuff gonna need tweaks , especially for multiple language (like changing how the data loads at the beginning)

and personally too lazy to do it, mostly cause there's still feature in works like chibi and map stage

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arthus-leroy avatar arthus-leroy commented on August 19, 2024

Yeah, was wondering how much it would affect if I changed the data architecture and if it was actually worth the shot. Will probably do it later after cleaning the pages and laying the foundations for such a transition 🤔

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