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Alejandro Conty Estévez Published Material

I'm a rendering engineer working at Sony Pictures Imageworks in the in-house render engine Arnold. This is a list of the publications I have contributed to.

Adaptive Caustics Rendering in Production with Photon Guiding (EGSR 2020) Alejandro Conty, Christopher Kulla
* Full paper
* Recorded talk
A Microfacet-Based Shadowing Function to Solve the Bump Terminator Problem (Ray Tracing Gems 2019) Alejandro Conty, Pascal Lecocq, Clifford Stein
* Full paper pre-print
Sony Pictures Imageworks Arnold (ACM Transactions on Graphics 2018) Christopher Kulla, Alejandro Conty, Clifford Stein, Larry Gritz
* Full paper
Talk: Fast Product Importance Sampling of Environment Maps (Siggraph 2018). Alejandro Conty, Pascal Lecocq
* Talk abstract
* Talk slides
Importance Sampling of Many Lights With Adaptive Tree Splitting (HPG 2018). Alejandro Conty, Christopher Kulla
* Full paper (UPDATE: fixed error on eq 10)
* Conference slides
Talk: Importance Sampling of Many Lights With Adaptive Tree Splitting (Siggraph 2017). Alejandro Conty, Christopher Kulla
* Talk abstract
* Talk slides
Course: Revisiting Physically Based Shading at Imageworks (Siggraph 2017) Christopher Kulla, Alejandro Conty
* Course website
* Our slides
* Our sheen model report: Production Friendly Microfacet Sheen BRDF
BSSRDF Importance Sampling (Siggraph 2013) Alan King, Christopher Kulla, Alejandro Conty, Marcos Fajardo
* Talk abstract
* Talk slides
Open Shading Language (Siggraph 2010) Larry Gritz, Clifford Stein, Chris Kulla, Alejandro Conty
* Talk abstract
* Github project
* Light Path Expressions LPEs
Parallelizing Automatic Induction of Langton Parameter with Genetic Programming (2007) Santiago Garcia Carbajal, David Corne, Alejandro Conty
* Paper PDF

Old Projects

YafRay (Yet Another Free RAYtracer) 2002. Now discontinued and rebooted as a new project YafaRay
* New project, not developed by me: YafaRay
* Wikipedia entry

Alejandro Conty's Projects

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