Comments (5)
I'll check to see if that is happening, usually for 1 it means the pi was overheating causing the pi to restart, it the flask web interface might be putting load on the pi. Number 2 sounds like an issue with the new sensitivity detection.
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hmm heat issues, it's not unlikely. but i already had the lid of the case off. meaning active cooling will be a necessity
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yeah I've seen when the crash sporadically, when it is using all it's resources, i.e. all 16 controllers going, I've also seen the pi crash when it's just overheated and joust is going too. So that might be an issue. I have some small heat syncs on the pi which seem to help a bit. Also I've updated Joust to take care of the LED lag you were seeing, if you do a git pull those issues should go away.
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Here is the previous issue to the pi shutting off: #24
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Great. I'll give it try tonight.
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Related Issues (20)
- check if adding a space for disabling internal bt works
- Disable changing modes except for in the admin controller
- Zombies takes too long to start with multiple players
- Make Joust games end times last longer HOT 1
- make one controller an admin controller during the game
- Molotov found audio not played
- make zombies bullets not random
- give bullets from dead human to another alive human
- Traitors should have one or multiple traitors per team HOT 1
- have ability to change volume between sound effects and music
- Open hardware design controller? HOT 3
- ModuleNotFoundError: No module named 'psmove' (SWIG removed in psmoveAPI) HOT 5
- Issues with installing Joustmania on latest Raspbian OS HOT 15
- ModuleNotFoundError: No module named '_psmove' HOT 3
- Home directory not accessible: Permission denied HOT 1
- Steam Windows version not starting HOT 3
- Music at original speed HOT 3
- Sound issue on pi3 clone (le potato) HOT 16
- use python3
- Missing dependencies:
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