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eXponenta avatar eXponenta commented on May 14, 2024

This is same.

Draw colors said that:
0x[1, 2, 3, 4] remap current palette colors. 4 colors but 5 variants. 0 - transparent. Other lookups is shifted by 1, for handle a transparent. 1 means a 0 palette index etc.
This all will be mapped onto framebuffer by lookup table.

0x2 same as 0x0002, this means that you replace a FILL color as 2 of pallete and 0 for stroke.

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aduros avatar aduros commented on May 14, 2024

DRAW_COLORS holds 4 color slots. You can think of each hex digit as a color slot, starting from right (least significant digit). So setting DRAW_COLORS to 0x42 will set the 1st draw color to 2 (the 2nd palette color), and the 2nd draw color 4 (the 4th palette color). A zero digit in any color slot means transparency.

Could this be made clearer in the docs somehow?

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