Comments (5)
Hello,
Minko ShaderLab and Minko Studio were meant for the previous version of Minko and were built with ActionScript 3. Mink Studio will likely be replaced by the Blender plugin we're working on (see #220).
I [...] use fedora 23can not compiler and use minko
We use Ubuntu and we never tested it with fedora 23 but it should work.
Just follow the Targeting Linux documentation and tell us what doesn't work.
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@laishi Can you create a separate issue with more details for the Fedora problem?
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1).Installing the SDK sources
my working dir is:/home/laishi/Work/Web/WebGL
git clone https://github.com/aerys/minko.git
2).set environment variable:
echo "export MINKO_HOME=/home/laishi/Work/Web/WebGL/minko/sdk">> ~/.bashrc
ps: minko/no sdk dir
3).Installing toolsets (Compiling the SDK for Linux)
gcc -v
gcc (GCC) 5.3.1 20151207 (Red Hat 5.3.1-2)
in fedora 23 Install libraries
No package software-properties-common available.
No package libgl1-mesa-dev available.
No package libglu1-mesa-dev available.
No package libglew-dev available.
No package libsdl2-dev available.
No package libcurl4-openssl-dev available.
No package libudev-dev available.
No package libxinerama-dev available.
No package libgtk2.0-dev available.
so i skip them
Generate the solution
cd script/
./solution_gmake_gcc.sh
error:
bash: ./solution_gmake_gcc.sh: No such file or directory
here is script dir files
build_android_debug.bat build_html5_debug.sh fail.bat premake5.sh solution_vs2013_min.bat
build_android_debug.sh build_html5_release.bat fail.sh solution_gmake_full.bat solution_vs2015_full.bat
build_android_release.bat build_html5_release.sh install_emscripten.bat solution_gmake_full.sh solution_vs2015_min.bat
build_android_release.sh clean.bat install_emscripten.sh solution_gmake_min.bat solution_xcode_ios.sh
build_android.sh clean.sh install_jni.sh solution_gmake_min.sh solution_xcode_osx.sh
build_html5_debug.bat cpjf.sh premake5.bat solution_vs2013_full.bat
then use:
./solution_gmake_full.sh
show this
You must define the environment variable EMSCRIPTEN to be able to target HTML5.
You must define the environment variable ANDROID_HOME to be able to target Android.
Building configurations...
Running action 'gmake'...
Building configurations...
Running action 'gmake'...
Generating Makefile...
.....
Done.
4).Build the solution
make config=linux64_release;
make: *** No targets specified and no makefile found. Stop.
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@jean-marc Le Roux
3. Mink Studio will likely be replaced by the Blender plugin we're working on (see #220).
where is the blender plugin download
thanks a lot
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@laishi Please create a separate issue for your compilation problem.
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