Comments (4)
A couple of things I'm noticing @rckmnt
- The key thing contributing to this 'glow-y' effect seems to be the fact that the different faces of the cube are not shaded according to light. In the GIF this lack of shading appears to be true on all of the red material instances after transition, though the camera perspective makes it hard to be 100% sure.
- I'm noticing that the yellow cube in particular doesn't seem to be shaded by side prior to transition. This makes me wonder whether there are some lighting settings at play here.
- I'm noting that the object is still casting shadows, which means it's probably still interacting with light buffers in some way.
- The only difference in materials I could see between your example and my example below is that you don't have Specular Highlights or Reflections checked on your Forward Rendering Options. I'm curious whether checking those would have any effect.
My attempt to repro (no glow-y issue)
Before
After
Some shots in the dark:
Hypothesis 1
This has to do with your project-level lighting / quality settings (Edit > Project Settings > Quality
). Maybe shading the "Fade" render mode isn't being respected by the quality settings under your current build target platform.
Hypothesis 2
This issue has to do with Forward/Deferred Rendering, and the differences are caused when a material is swapped from "Opaque" to "Fade" rendering mode without Forward Rendering turned on. I don't know much about this - just started reading about it here. What you're seeing seems similar to what happens when Color Buffer
is active without including Depth Buffer
and Normal Buffer.
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Haven't read this but may also be relevant:
http://polycount.com/discussion/158129/unity-5-standard-shader-transparent-issue-see-2min-vid
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Related, but not a solution: Unity docs on Transparent vs Fade render modes
https://docs.unity3d.com/Manual/StandardShaderMaterialParameterRenderingMode.html
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Logging my attempts to repro:
- Turning off
Specular Highlights
andReflections
did not repro. - Changing
Smoothness=0
did not repro. Removing Skybox
did not repro.- Changing
Quality Settings
to Very Low did not repro.
Hypothesis 1 disproved.
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Related Issues (10)
- Issue with Fading In after Fading Out
- Parented Scaling Issue
- Add support for SpriteRenderers
- Add a "includeChildren" parameter to appearance-based tweens
- Add support for Color Fades on 3D Text elements
- Post warning if there is no instance of [Crayon] prefab.
- Throw better errors if material is lost in Editor
- Issue with UserPresets directory
- No opacity input on State Manager
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