Comments (6)
if you have a apple computer. you can find AgoraRtcWrapper.framework file in this path: /Assets/Agora-RTC-Plugin/Agora-Unity-RTC-SDK/Plugins/iOS/AgoraRtcKit.framework. And you can find file AgoraRtcWrapper in this folder
0. open terminal
- input int terminal "cd /Assets/Agora-RTC-Plugin/Agora-Unity-RTC-SDK/Plugins/iOS/AgoraRtcKit.framework" and press enter
- input int terminal "file AgoraRtcWrapper" and press enter
then you can see message like this
"AgoraRtcWrapper: Mach-O universal binary with 3 architectures: [arm_v7:Mach-O dynamically linked shared library arm_v7Mach-O dynamically linked shared library arm_v7] [x86_64] [arm64]
AgoraRtcWrapper (for architecture armv7): Mach-O dynamically linked shared library arm_v7
AgoraRtcWrapper (for architecture x86_64): Mach-O 64-bit dynamically linked shared library x86_64
AgoraRtcWrapper (for architecture arm64): Mach-O 64-bit dynamically linked shared library arm64
"
there is a "or architecture x86_64" this is iOS Simulator.architecture
- input int terminal "lipo -remove x86_64 AgoraRtcWrapper -output AgoraRtcWrapper" and press enter
4.input int terminal "file AgoraRtcWrapper" and press enter again
then you can see message like this
"AgoraRtcWrapper: Mach-O universal binary with 2 architectures: [arm_v7:Mach-O dynamically linked shared library arm_v7Mach-O dynamically linked shared library arm_v7] [arm64]
AgoraRtcWrapper (for architecture armv7): Mach-O dynamically linked shared library arm_v7
AgoraRtcWrapper (for architecture arm64): Mach-O 64-bit dynamically linked shared library arm64"
5.this is mean we remove iOS Simulator architecture from AgoreRtcWrapper.framework success.
you can do the same thing with HyphenateChat.framework. and I think you can build ios success
from agora-unity-quickstart.
Related Issues (20)
- test
- So many errors (with error code CS0246,CS0234,CS0115) even after importing the SDK HOT 3
- Error 110 - attempting to use BasicVideoCallScene HOT 2
- User Joined event not triggering all the the time HOT 1
- 请问支持HoloLens 2平台吗? HOT 1
- Unity Android and iOS (possible) phone overheat HOT 1
- Challenges with Code Signing on Mac Following Agora Integration HOT 4
- How to resolve the error : - [d3d11] attempting to ReadPixels outside of RenderTexture bounds! Reading (0, 0, 215, 383) from (215, 382) ? HOT 2
- Video feed rotated 180° HOT 1
- Desktop ScreenRect crash error HOT 4
- Does this support the uwp platform HOT 2
- initialize engine fail HOT 1
- 音频在ipad pro上会导致声音变成听筒模式 HOT 3
- Sometimes OnUserJoin dose not trigger for newly joined users HOT 2
- Can not open Example Scene with 2019 or 2020 HOT 2
- Create engine failed, error code: -7 , with Fetching the Token scene HOT 3
- Demo演示,3D物体上的视频不会渲染,而UI正常 HOT 5
- Token is Invalid HOT 2
- Are Android and IOS screenshare support? HOT 2
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