Comments (2)
@0legg Are you calling setAnimation
from multiple threads? If all of your calls are coming from the main thread, that shouldn't be necessary.
from lottie-android.
Yes, if we're tied to the single UI thread, then we're fine. But, library user can utilize, for example, AsyncLayoutInflater, so we're no more in a UI-thread only.
Anyway, I think it'll be nice of you to either guard cache with thread-safety operation, or explicitly mark class as thread-unsafe.
from lottie-android.
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from lottie-android.