Comments (3)
I just tested with version 50.2.4.4 and the result is the same, it seems that now there is a limit for memory usage that did not exist before.
from adobe-runtime-support.
Is this running on a different Android version than before? The messages in that log are showing bitmaps that are being created in order to display text fields, and those are very large text fields! But to render text beyond Android 12 (iirc) we are using the Java Android APIs to create a canvas and draw the text into it, so we have to allocate the appropriate sized canvas in order to ensure it all displays properly.
If you've not got any text fields that are 2880x1335 then we may have another issue..! but it would be best if you're able to use smaller text fields...?
from adobe-runtime-support.
The app has some years in google play and appstore and has worked. I'm just optimizing the code because it is true that it consumes a lot of memory, but on three devices it works with older versions of the AIR SDK, but not with the last two (50.2.4.3, 50.2.4.4).
The app uses small texts and with those it builds "big" images, the size 2880x1335 is the final canvas size, not a textfield size.
But I insist, on the same devices it does work with older versions of the AIR SDK
from adobe-runtime-support.
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from adobe-runtime-support.