Comments (2)
Testing further, nofiredamage doesn't work too.
'5': nofiredamage: params: '' value: true everywhere: nofiredamage: params: '' value: true
This is what I found in flags.yml and still even after restart players get damaged by fire.
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For the issue about allowpvp, disable pvp protection in the GriefPrevention config, and enable PvP Only In PvP-Flagged Claims in the gpflags config.
For the issue about fire damage, nofiredamage relates to fire damaging blocks. It doesn't actually protect players.
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Related Issues (20)
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