Comments (5)
Hello, the project works fine with 2019.2, maybe you are missing the reference to the assembly definition file ? That could explain why the compiler does not find the namespace.
You can have more info here: https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html
from nodegraphprocessor.
Thanks for the reply I got the project running.
How does the runtime editor work?
I’d like to use the editor outside Unity in a built project
from nodegraphprocessor.
If you mean the graph editor, it's not possible to use it outside of the Unity Editor since it's build on top of the GraphView library which is editor only,
But the graph processing works in build.
from nodegraphprocessor.
I wonder if this will get moved out of the Editor namespace once UI Elements for runtime is released. That's allegedly going to be released in preview this year.
from nodegraphprocessor.
Not sure about that :/
from nodegraphprocessor.
Related Issues (20)
- Node categories
- CustomPortBehaviour With PropertyDrawer HOT 1
- Undo break dynamic output
- Default input and output parameters
- Is there a way to move port and parameter text locations?
- Undo will lose all group view ! HOT 3
- Nothing shows up in the context menu upon import.
- Is this project abandoned? HOT 15
- Calling `AddExposedParameter` in `BaseGraph.OnEnable` causes all ports and edges to disappear. HOT 3
- CustomPortBehavior from base class not respected.
- This asset causes large delays for entering playmode and recompiling assemblies
- Expanding Exposed Parameter Resets Name
- `FilterCreateNodeMenuEntries` Not working when I create Node by drag HOT 1
- I cant set the value in Parameter Window
- Huge GC alloc, sky high Cpu spikes, almost unusable at runtime
- 关于黑板变量赋值被锁定的问题
- Node in stack can't be dragged out and are stuck HOT 1
- Visual glitches on edges when they're bent at ~180 degrees HOT 1
- Leting user to edit graph in game mode
- ForNode can't work together with WaitNode
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from nodegraphprocessor.