Alen Alex's Projects
AdventureLib aims to be a modular version of MessageFramework. MF was indented to support only Bukkit, while AdventureLib can support any implemented API. You can check out more on docs.alenalex.me
Open-sourced entity streamers for alt:V MP.
Advanced Skills, Stats, Abilities, and more
Source code of BountyHunters Premium
Bridger is a v2 of BridgePractice. BridgePractice have its own flaws, Bridger intent to replace that with a more strong OOP's principle and better organized code style. Bridger also incorporates latest framework like adventure, ParticleLIb etc
Fast & lightweight content storage web service.
API for simplifying spigot plugins
Cosmos Studio is a desktop client to interact with Azure's Cosmos Database. It is intended to be a personal and a fun hobby project. The project is written in svelte and multi-platform support is worked out by Tauri. This is also my first project in tauri&svelte so its more like a learning curve for me rather than a solid project
[Duels Extension] Create hologram, sign, and head leaderboards for Duels!
Two factor authentication plugin with Discord!
An automatic email responder that is designed to process/validate the email recieved to cloudflare email service and if needed forward it to our personal domains. Useful to hide personal email addresses from web and elimanates the need of depending 3rd party professional email providers.
Code from a previous Minecraft server I owned. Builds upon multiple API's for various applications including Minecraft, Discord, and Redis databases. Integrated to connect players from around the world to play custom gamemode.
Minecraft Bukkit Plugin: Grappling Hook
A highly confiurable discord bot written in JavaCord. Learning new things as I go XD
An inventory framework for managing GUIs
base-library for all ArcadeLabs projects; containing a lot of essentials and utility.
:mailbox: Cross-language temporary (disposable/throwaway) email detection library. Covers 55 734+ fake email providers.
A simple message formatter for bukkit using Adventure Framework