Comments (1)
Most things take place in:
- Changes to damage: https://github.com/AlexanderNorup/Modulemon-Advanced-AI/blob/master/src/main/java/dk/sdu/mmmi/modulemon/Monster/BattleMonsterProcessor.java
- Add new moves in
moves.json
: https://github.com/AlexanderNorup/Modulemon-Advanced-AI/blob/master/src/main/resources/json/moves.json - Add support for new fields in the JSON here: https://github.com/AlexanderNorup/Modulemon-Advanced-AI/blob/master/src/main/java/dk/sdu/mmmi/modulemon/Monster/MonsterParser.java
Maybe start with just accuracy and critical hits.
Move on to stat-changes. Make sure you don't actually change the stats of the monsters directly, but add some kind of state to the stats (so it's per monster instance and can be easily reset)
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Related Issues (14)
- Implement AI vs AI
- Headless battleview
- MCTS keeps running even when the entire tree has been discovered
- Implement MCTS
- Readjust monsters speed
- Random teams for headless battleview
- Export CSV for headless battle simulation results
- Make accuracy and critical hits a setting
- More AI's to test against
- UI Update - Show types, critical hits, type advantage bonuses.
- Custom Battle
- More monsters
- Catch IllegalStateExceptions in BattleSimulation
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