Comments (1)
Hi. Generating global structures, like connected passable regions or series of such, with WFC alone isn't trivial and currently isn't supported in this plugin.
Instead, this addon allows to run another algorithm (called precondition, because it sets initial conditions for WFC) before running WFC to limit what tiles are allowed in what cells. Such algorithm may generate a global structure, like WFC2DPreconditionDungeon does. And after that WFC will consistently fill it with concrete tiles.
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Related Issues (14)
- How to use your addon to generate dungeons. HOT 3
- [Docs] Add metadata to GridMap HOT 2
- [Docs] Samples and Negative Samples HOT 3
- Does this respect the various properties of the tile? HOT 10
- Rerun on different Rect. HOT 1
- Air tiles HOT 3
- [Docs] Custom Preconditions2D HOT 2
- [Discussion] Possibility with Path Constraints HOT 1
- [Suggestion] Multi-Layered TileMap Support HOT 5
- Cannot seem to find WFC2DGenerator node HOT 2
- [Discussion] Tile probability HOT 6
- [Docs] How to make a good sample? HOT 5
- [Discussion] Why gdscript and not something else? HOT 1
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from godot-constraint-solving.