Comments (3)
Do you mean that each place on map has different "quality" for production purposes? Maybe they can be shown in the vertical bar aside ...
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Yes, city information will be completely revamped, with details on the map underneath the sprite:
City name, production rate, bar showing progress to next unit and turns till complete :D
from pocketciv.
Side bar now gives info on current tile. Will recommend settling when on a good point but player is free to settle anywhere!*
*not in another city's territory, duh :P
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Related Issues (15)
- Code comments pls HOT 4
- End of game HOT 5
- Game uses too much screen width HOT 3
- Do optimisations HOT 1
- Suggestion: Movement controls HOT 4
- Start Development again HOT 5
- Auto-focus
- Units disappear on water HOT 3
- Units disappear from time to time HOT 2
- What are combat odds? HOT 6
- Make the square border around the unit red for higher contrast to the mainly green environment HOT 3
- No distinction between player and city in terms of appearance HOT 3
- Add 1000 turn limit HOT 4
- Sidebar not refreshing correctly HOT 3
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