Comments (5)
JSON["objects"][.]["rotation"]
is the rotation information. In AI2-THOR (Unity). The floor is the xz plane, and y is the height. y = 0
faces up, y=90
faces right, and so on (clockwise). I guess the comprehension of rotation in Sapien is different from Unity.
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Thank you for your kind response. I still have a question: did you make adjustments before loading the objects so that the fronts of all objects face in one direction? Because in actual layout design, it should be assumed that the fronts of all objects are facing in one direction, right? That is, in the "objaverse_holodeck_database.json" file, are there any attributes to make the objects face in one direction?
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All objects have been rotated based on the canonical view annotated by GPT-4V, which means the objects' front side will face up if you set the y=0
.
from holodeck.
Dear author, I apologize for bothering you again with my question. In your paper, you mentioned that you used GPT4-V to label the Front view of the assets, but I was unable to find the related annotations in the dataset file I downloaded. I looked in the file named data/objaverse_holodeck/09_23_combine_scale/objaverse_holodeck_database.json, but there doesn't seem to be any attribute related to the Front view. The only thing I could guess that might be related is the pose_z_rot_angle, but its values are not always 3.14 or multiples of 90 degrees. Could you please tell me where exactly in the dataset this attribute can be found?
from holodeck.
The assets are rotated first before saving them as this data file: https://drive.google.com/file/d/1MQbFbNfTz94x8Pxfkgbohz4l46O5e3G1/view?usp=sharing
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Related Issues (20)
- Runtime error: Only available on CPU when generating environment HOT 2
- No module named objathor.dataset.download_holodeck_metadata HOT 3
- Issue in generating scenarios that make sense and are as realistic as possible HOT 3
- Unity compile error HOT 2
- Exception in setup and the first use HOT 1
- Invalid Load Key HOT 4
- Can you give an example of complex query? HOT 5
- Objects Disappear After Unity Simulation HOT 9
- Output Stuck after "Selecting objects for living room..." HOT 2
- Question about adjusting the spatial relationship of objects HOT 4
- ValueError: Invalid action: CreateRuntimeAsset HOT 5
- Why XZ plane is always used for placement? HOT 3
- Generate the JSON file normally, but only one picture of the pilot view HOT 7
- Vulkan API driver missing. HOT 1
- A dataset problem
- issue with connect_to_unity --scene <SCENE_JSON_FILE_PATH> HOT 1
- Are there examples of spatial relational constraints generated by large language models mentioned in the paper included in the GitHub code? HOT 1
- Load new objects into the scene HOT 8
- Have you finetune the clip model? HOT 1
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