Comments (8)
@Nihlus I'm not convinced config.net is causing this.
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It's very specific - as soon as an instance produced by config.net comes into view in the debugger, the runtime crashes. Is the library doing anything in particular with debugger displays or its ToString methods?
from config.
@Nihlus not really, it's doing a fair bit of reflection, but nothing unsafe etc. I'm afraid if you're using Mono you'll have to investigate it yourself, this runtime is a bit deprecated.
from config.
Mono is far from deprecated. .NET Core does not support any form of UI frameworks, and Mono has greater API coverage - not to mention that it supports more platforms. I'll pass the crash on to Mono's bugzilla and see if I get any input there.
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@Nihlus I could argue that CoreCLR/.Net Core are basically broken in comparison to Mono, so Mono is far from being deprecated. And internally, CoreCLR is written in C++ while Mono is written in C, so it's a lot easier than you think to access CLR internals in Mono than CoreCLR which enables some extreme optimizations to be made.
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@Nihlus @TheBlackCentipede I'm happy for you guys to fix Mono issues, I just don't have enough knowledge of this runtime. Is it used only in Unity 3D these days?
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This issue was fixed in the Mono 5.8 release. Updating to the beta release candidate is a good workaround for now.
As for Mono's usage, it's used for just about every desktop application with a UI on systems that aren't Windows. It's for far more than just unity or a stray application here and there.
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@aloneguid It is used by Unity 3D, but it's also used for various other projects that may not be as obvious such as applications that use GTK or being used to make Windows Compositing software and so forth. When using Mono, it have pretty solid CLR API that you can internally register some internal calls that are written in C/C++ to handle the marshaling manually rather than leaving it to Mono CLR to create a P/Invoke stub around native functions.
Mono Embedded API Documentation
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Related Issues (20)
- .INI remains unchanged
- File Not Found With Json File Store HOT 1
- UseJsonFile() throws System.IO.IOException HOT 7
- UseJsonFile - manual saving HOT 1
- Flatline syntax - Environment variables - Not working HOT 1
- [FEATURE] Read from User Secrets HOT 2
- Changes on nested interfaces properties are not saved when using JSON HOT 1
- .INI can't parse newlines HOT 2
- [Not a Bug] - Many new updates <3 - The WIKI is broken, can I help fix it? HOT 2
- Config.Net 5.1.0 searches for an incorrect 'System.Text.Json' version. HOT 10
- Exception if initializing a JSON file in a directory that does not exist. HOT 3
- Writing several config parameters at once HOT 1
- .NET7 support HOT 3
- Class level 'section' attribute
- INotifyPropertyChanged doesn't work with Windows Forms DataBinding
- Licence discrepancies HOT 1
- add read-only option to ConfigurationBuilder
- NativeAOT compatibility
- Feature/suggestion - Use Castle core's AttributesToAlwaysReplicate when it is released
- .NET8 support HOT 2
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