Comments (3)
Huh, thought I had proofed against stray references to the NSUserNotification API on older SDKs. However I'm no longer able to test against the 10.7 SDK (it was removed in XCode 5) and no doubt more backwards-incompatible changes will creep in, so I've bumped the minimum build version to 10.8 in the readme. This is now fixed in 12053d5.
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Thanks, appreciate the clarification. Just as an FYI, see https://github.com/devernay/xcodelegacy regarding older SDKs (though you can get them manually, this is more convenient). Among other things, pulls the Mac OS X SDKs for 10.4u, 10.5, 10.6 and 10.7 out of old Xcode archives and installs them. I've used these to build custom wineskin engines (read: wine) which are compatible with 10.6.
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I should note that despite requiring more recent SDKs to build, the Boxer binary is (or should be, and will be by release) still backwards-compatible with 10.6. I'm not really fussed about requiring 10.8/10.9 to build with, as it makes development a lot more convenient for me; less need for SDK-backwards-compatibility shims that way.
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Related Issues (20)
- Can't compile the master 64 bit Boxer, help needed =( HOT 25
- Magic mouse buttin not working HOT 8
- 64 bit builds do not support joysticks HOT 13
- not running on 10.15 Catalina HOT 2
- Boxer Crashes under Parallels HOT 1
- save games not work since 64bit update ?! HOT 7
- Support compressed .boxer bundles or inner .harddisk containers.
- CD Audio is stuttering and making the game jittery in 64-bit build HOT 4
- Is Boxer a still active project? HOT 1
- Mac ARM (Apple Silicon)-native build HOT 5
- License file
- Active Fork? HOT 1
- App crashes when trying to print HOT 5
- Boxer Bundler creating a non-working standalone HOT 2
- 2 Gamepads
- New version of Boxer coming? HOT 4
- PC booter games saving HOT 5
- Render non-latin characters HOT 1
- DDHidLib/DDHidLib.h File Not Found HOT 2
- Migrate to DOSBox's overlay drives
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