Comments (6)
Great, I'm on it!
from gidget.
In doing this, you might also add a debug menu option to change the condition flag for testing purposes. It might also be less error prone to create functions in the experiment.js object that check for certain conditions, such as isControl(), isExperimental(). That way you aren't writing error prone string equality checks everywhere.
from gidget.
Makes sense, I'll approach it as you suggested. Thank you.
from gidget.
Added control text to all text before Andy's most recent commit. Also added a persistent graphic "gidget.control.png" to show non-emotional Gidget through execution in the control condition.
from gidget.
Phew! This and Issue #32 are taking a considerable amount of time to test, modify, and re-test. I committed and pushed a few changes after I verified that the first few levels are working to satisfaction. The goal is to run through all the levels and make sure all the text shows up exactly the way want it (for both conditions).
from gidget.
Closing this bug, keeping in mind that word-smithing will continue indefinitely.
from gidget.
Related Issues (20)
- Non-Gidget actors' response to errors in their code HOT 3
- Safari (Windows) styling is misaligned HOT 1
- Create platform-specific stylesheets HOT 2
- Graphics are not sharp in certain browsers due to auto-resizing HOT 1
- need blender.sad.png HOT 1
- Crediting sources
- initialize.js should explicitly check for unsupported browsers in redirect HOT 3
- Step buttons don't execute gCode in Firefox (Mac & Windows) HOT 5
- Safari (Windows) not loading completely HOT 8
- Update 'unsupported.html' to reflect our decision not to support Mac Chrome HOT 1
- Should Linux browsers be supported? HOT 3
- Code buttons misaligned in Linux Firefox
- Go through all text for consistency before MTurk launch HOT 1
- Go through all images for consistency before MTurk launch
- Disable debug menu and other shortcut keys before release HOT 1
- Wording of "quit" dialogue buttons may be too suggestive HOT 1
- Browser access via whitelist instead of blacklist HOT 1
- Modify scenes.js so it supports different positioning of a sprite HOT 1
- After receipt of MTurk code, container is still visible underneath the "quit/disabled" message. HOT 1
- Button doesn't close window after press in MTurk Code "at least one level" box HOT 1
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from gidget.