Comments (2)
Some updates:
- Switched from Reach to a browser-based game engine
- Synced the game engine with the contracts
- Added the ability to send MetaMask commands from the game
- Working on adding more features
This was a nice change because now the game actually feels like a game. As much info as possible is on chain. The game launches smoothly in a tab and autoupdates accordingly.
Prototype video of game engine pulling info from contracts:
https://monosnap.com/file/jK0GU5I2L811IDr0kMAbwvvo8au6OL
My amateur pixel art skills are of use. Would ideally have a better artist work on the display, but that comes later.
from rarity.
Minor setback as the backend dev I hired abandoned the project without a reason. Fortunately the code he wrote works. Trying to find a new dev. Still working on building out the things I know how to do, such as building game engine.
from rarity.
Related Issues (20)
- Can't claim gold
- [Masterwork] Grant Request
- [Rarity Mining] Expansion Bounty Request
- [Rarity] Random function does not match dice values
- [Rarity Mobile] UI Bounty Request
- [Bug Report] Feats-1 codex improved shield bash and Gambit ally status berserk typos HOT 2
- [RarityLand] Full Game Bounty Request
- [RarityPets] Expansion Bounty Request
- [Rarity Exception] Contract getApproved function exception?
- [PrismoRarity] Full Game Bounty Request
- [Rarity Open Mic] Expansion Request HOT 20
- 'class_skills' function
- [rarity-react] React SDK Bounty Request
- [Rarity Homestead] Full Game Bounty Request HOT 3
- Sling icon/asset potentially missing HOT 7
- [Discussion] Fantom Foundation GameFi Incentive Tracker for Rarity HOT 4
- will there be any change like get xp times on one day?
- [Deploy] How to deploy all contracts on testnet?
- future of the project HOT 2
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