Comments (2)
Hi! I'm glad you liked it. And thanks for pointing out some issues.
Yes, there are some functions missing and probably not just CopyTextureToBuffer or depth range. As well as some code need a bit refactoring.
Add build targets for each underlying graphics API, then we can build dynamic libraries.
I will add target FlyCube
that contains implementation for all graphics backends. Is this what you offer?
Required CMake version is too high(3.28), lower to 3.1x?
3.28 was required to link with MoltenVK.xcframework. I ended up replacing the version with 3.22 in bd18fbd . Is this still too high?
Use CMake fetchContent instead of git submodules for external dependencies, which is more flexible.
I'll take a look at fetchContent.
from flycube.
I will add target
FlyCube
that contains implementation for all graphics backends. Is this what you offer?
I mean one target for one backend. If there is a D3D12 DLL and a Vulkan DLL, An app can choose to load only one on start, thus consume less RAM.
3.28 was required to link with MoltenVK.xcframework. I ended up replacing the version with 3.22 in bd18fbd . Is this still too high?
3.22 is OK. For Ubuntu v22.04 LTS, current version of CMake package from offical source is 3.22.1-1.
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Related Issues (10)
- Indirect Drawing question HOT 3
- Feature request : add DispatchMeshIndirect & DispatchRaysIndirect support HOT 6
- Crash report: Shader will compile failed when using `SV_InstanceID` with vulkan HOT 1
- Vk 1.2.170 has some error HOT 6
- Window resizing doesn't work for SponzaPbr demo HOT 7
- DX-Specific code in abstraction layer HOT 3
- Vulkan validation errors in sample HOT 1
- Feature Request: Change VULKAN_SUPPORT from variable, to option HOT 1
- Please support MSYS2 MINGW64
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