Comments (5)
On which backgrounds did you find text hard to read? The parchment backgrounds, or the smaller panels (used for the dialogues, etc.)?
from wyrmsun.
For example, in the Encyclopedia -> Texts, when there are several paragraph, it's not pleasant to read.
However, texts on smaller panels used for dialogues is also hardly readable. The background there is ok but not the font/colour.
from wyrmsun.
Yes, I agree about the encyclopedia ones. A semi-transparent frame like the one on the infopanel when a unit is selected could work well to solve that issue.
The text on the smaller panels looks alright to me though (maybe because I've gotten used to them); when you mention the font, you mean that it should be darker or lighter?
from wyrmsun.
The contrast is very high, I think so. That's why I have to stress my eyes to read the text. However, it'd be better to hear more opinions.
from wyrmsun.
It was a nice year when I had a lot of spare time to spend on OSS and do some Wyrmsun gaming. Currently it's a bit harder to find time for this and today I read about possible switch to Godot.
I'm not a fan of huge amount of issues in a project that are very old and (probably) are not related to current codebase. I suggest closing all these tickets and will do for all my tickets here and in https://github.com/Andrettin/Wyrmgus
from wyrmsun.
Related Issues (20)
- Unused/phased out Wyrmsun assets? HOT 4
- Inexhaustible rock deposits? HOT 1
- Cannot select anything on the map after winning singleplayer scenario HOT 4
- Music sometimes stutters during play HOT 3
- Selectable item groups in map editor? HOT 2
- [5.3.3] Dungeon door glitches HOT 7
- Ally AI inactive in The Battle of Magetobria?
- [5.3.4] Menu (F10) becomes not accessible in the editor HOT 2
- [5.3.4] Screen capture duplicates the first screenshot HOT 3
- Possibly useful public domain sound effects from OGA HOT 2
- Clutter of similar type objects in random maps HOT 9
- [5.3.4] Heroes healed to full health when loading a saved game HOT 1
- [5.3.4] The First Dwarves generates underground as part of the overworld HOT 3
- [5.3.4] Skirmish AI has trouble locating far ore mines HOT 2
- [5.3.4] Goblin Mason's Shop uses the wrong frame for incomplete construction HOT 1
- Units level up too slowly HOT 3
- crash Artix latest HOT 5
- Faction Differentiation Improvements
- Compiling Older Versions of Wyrmsun
- Can Affixes work as Conditions for Item Variations? Edit: Now they will HOT 2
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