Comments (1)
This has been fixed by exposing the RGBA channels in the redo and storing the value of active channels on the operator when the operation is applied. However, I do not believe this issue was present in older versions of Blender, so it could be caused by a bug in Blender. This needs further investigation.
The issue is still present in both Invert and Posterize, which use the RGBA channels in a similar way. Upon changing values in the redo panel, the channel used for the operation will revert to some other channel (seemingly the last one used for another operation).
from blender_vertex_color_master.
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from blender_vertex_color_master.