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About Me

I am a software developer with a strong academic background, currently focused on simulations and game engines. I leverage my expertise in programming and physics to contribute to innovative projects in this field.

In my free time, I actively work on Burst Triangulator, an efficient Unity Delaunay triangulation package with support for constraints and refinement. Additionally, I develop PBD2D, a physics engine for two-dimensional soft-body simulations within the Unity Burst compiler. My primary interests include:

  • Simulation
  • Game Physics
  • Computer Graphics

I value minimalism and simplicity in both design and code, striving for efficient solutions.


Last edited: 22/05/2024

Andrzej Więckowski, Ph.D.'s Projects

bands icon bands

a list of some awesome bands I've had the pleasure of seeing live

bursttriangulator icon bursttriangulator

2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

ecs icon ecs

Custom Entity Component System architecture designed to work with "large" entities.

flocking icon flocking

Simple flocking simulation using Unity.Burst

majoranapp icon majoranapp

Codes for Majorana zero modes identification in non-interacting systems

openupm icon openupm

OpenUPM - Open Source Unity Package Registry (UPM)

pbd2d icon pbd2d

Unity Position Based Dynamics in two dimensions

plotex icon plotex

script to plot nice gnuplot figures like latex display quality

pystrel icon pystrel

Exact calculations related to strongly correlated systems

tictactoedemo icon tictactoedemo

Demo solution for the TicTacToe problem for Programming Techniques classes @ WUST

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