Comments (7)
Yes, I find the shift-click moving to be a little annoying and, honestly, would rather use the shift key for other useful inventory activities, such as selecting multiple items at once, than to stumble over guessing where the player would want their items to go at any specific time.
I suppose just preferring an open chest over the inventory is probably a good way to go. Additionally, if one has multiple chests open, it should prefer chests that already have the same item in them.
from vintagestory-issues.
There was also a recent change in 1.5.2.2 that makes them always get moved into the backpack inventory even when closed (in order to fix another bug). But I can probably make it so that closed backpack inventory gets excluded again from shift+click moves.
@copygirl's suggestions also sound good.
from vintagestory-issues.
Actually there was a forum discussion which resulted in vOS creation. And the last-ish comment there is from @copygirl with some feedback on vOS with nice ideas:
https://www.vintagestory.at/forums/topic/275-improving-replacing-the-gui/?tab=comments#comment-1616
I love floatyGuis but also have some minor suggestions to make vOS experience ideal. Gonna add my suggestions there asap.
So maybe see if all inventory mechanics could be improved further, also including shift-clicking refactoring.
from vintagestory-issues.
This was fixed and all seems ok atm.
from vintagestory-issues.
Despite the ticket contains some discussion, it was originally a bug report, and all discussions of this topic are on forum, so I guess it is ok to close it.
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I'm not sure. To me personally this is still an on-going issue. Shift clicking often doesn't do what I want it to do. Shift clicking your inventory moves items to your hotbar before moving them to a chest, still. But I'll leave it up to @tyronx. Maybe I'll create a issue later with my arguments layed out and offering an alternative?
from vintagestory-issues.
Yeah, the shift-clicking inventory moving items into hotbar is kinda annoying. Less annoying than the original issue somehow. I don't know if it is best to reopen this one or create a new one :) Let's burden @tyronx with this decision :D
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