Comments (1)
Closing, project is not actively maintained anymore.
from hybridrenderingengine.
Related Issues (20)
- Build test scenario for many light system. HOT 1
- Cluster shading optimization via BVH construction. HOT 1
- View frustum culling HOT 1
- Reverse Z-Buffer HOT 1
- Advanced environment mapping (generation & doom-like assignment) HOT 1
- Evaluate how hard it would be to port to linux. HOT 2
- Add AZDO OpenGL calls HOT 1
- Write blog post analyzing engine performance. HOT 1
- Crash during shader load. HOT 7
- CMake Error: The following variables are used in this project, but they are set to NOTFOUND. HOT 1
- Is BVH actually implemented or on todo list? HOT 1
- Could not run the release HOT 20
- cmake failed HOT 1
- clustered-forward-vs-deferred-shading link changed
- Build failed. Error C2593 on scene.cpp
- Hi, very nice work!!! Can u help me this bug? HOT 1
- Non-HDR cubemap textures have defects
- Occasionally on load, the entire scene is just red or black HOT 1
- With non-16:9 screen aspect ratios, the lights are no longer properly rendering HOT 1
- More json
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