Attempts to wrap easier to use OpenGL 3D functionality and extremely basic game engine functionality (like game object management, component-based game objects, very basic physics, time and randomization, etc.)
Notice that this is a wrapper and not a library (this project builds an EXE, not DLLs). The main library used is SFML. Using SFML 2.1.
This is project is built on Visual Studios 2012 Express and target for a 32-bit executable. Various C++11 features are used, so porting requires a C++11 friendly compiler.
To compile, the project requires GLM, SFML (verison 2.1), and GLEW installed on the C drive.
Font used in game called Mars by Balazs95.
Music generated in entropedia's bytebeat generator to generate the song "Rolling" by Madgarden. The bytebeat algorithm was provided here.
Sound effects generated with BFXR.