Related Issues (20)
- Upgrade phaser version to 3.70
- "Tile Costs for Pathfinding" example has errors in console
- HeightShift does not work correctly for isometric maps
- Depth sorting is wrong for characters using containers
- Show warning if char layer was not found.
- Cache container height
- pipeline "Light2D" does not work correctly HOT 7
- Improve pathfinding performance for multi-tile characters HOT 3
- Example dots HOT 1
- Jump point search algorithm is broken for maps with 8 direction movement and partial blocking HOT 2
- Got IDE error message HOT 2
- Rework JPS pathfinding algorithm
- Cancellable movements
- Surface more MoveTo options for following
- Update to latest phaser version 3.80
- Wrong pathfinding warning for algorithms other than JPS
- Possible to cleanup and create new grid engine when switching tilemaps? HOT 2
- FacingDir and ignoreBlockingTarget pathfinding/follow options are broken for multi tile characters
- Repeatedly calling `follow` leads to stop
- moveTo vs findShortestPath HOT 2
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