Comments (3)
Hi @splashsky, thank you. It is great to hear you like the project!
I think it's a great idea. I will set it up for the next milestone 🚀
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Changes are merged on master and will be in 1.6.0 release.
Documentation is here:
https://github.com/Annoraaq/phaser-grid-movement-plugin/wiki/Tile-Properties
An example can be found here:
https://annoraaq.github.io/phaser-grid-movement-plugin/examples/
from grid-engine.
@splashsky a new version 1.6.0 is now live including the one-way collision
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Related Issues (20)
- Rotating the player sprite does not seem to care for it's rotation origin HOT 3
- Declare as ES Module in package json
- Dynamic loading of tilemap, allowing player to move to new tilemap HOT 2
- Improve error message when tilemap layer has no 'tilemapLayer' property.
- Using Characters With Different Sprite Sizes Causing Incorrect Render HOT 3
- Ship CommonJS version
- tsconfig module: NodeNext has typescript error TS7016 Could not find a declaration file HOT 12
- Allow to ignore individual characters in collision checks
- Allow setting the facing direction when following HOT 1
- Add labels and offset to GridEngine state
- Upgrade phaser version to 3.70
- "Tile Costs for Pathfinding" example has errors in console
- HeightShift does not work correctly for isometric maps
- Depth sorting is wrong for characters using containers
- Show warning if char layer was not found.
- Cache container height
- pipeline "Light2D" does not work correctly HOT 7
- Improve pathfinding performance for multi-tile characters HOT 3
- Example dots HOT 1
- Jump point search algorithm is broken for maps with 8 direction movement and partial blocking HOT 2
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